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[u4g] WarpSequenceBT-[u4g]WarpSequence_dbl
[u4g] WarpSequence

Author: [u4g]Reaper_EvE
Added:za jun 20, 2015 at 17:25
Rating:4
Downloads:102

Download (27,86 MB)
4 comments
Comments
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: di okt 01, 2019 at 01:42

You are right Ramses the warship on the outside arena is too much lol.

Thats why a shorcut at 3/4 of the outside arena is allowed.
You can dodge into the mountain before the spikes section and from this mountain, side into the central place.
Thanks to Pawel and Hellfire.
[UTW]R@m$e$
USER: UTW_RAMSES

RampageRampage
Posted: zo jun 21, 2015 at 11:49

The shooting warship in the outside area makes me crazy. Rest of the map is ok.

Thx for fixing Roel.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: za jun 20, 2015 at 18:34

Map full of sequences Neutral
Two of them are damn confusing.
Two dodges in an outside part are evil.... Rolling Eyes Took me numerous times to pass them in nocp run at least once.
I enjoyed playing it nevertheless. Was very well-built, and very rewarding afterall.
Oh and before I forget, great job with fixing it, Roel.
Around D5.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: za jun 20, 2015 at 17:27

Changelog:
- Removed the 2 secret teleporter rooms
- Fixed shortcut outside room
- Decreased radius elevator trigger to ease the flow
- Reduced number of zones
- Changed water outside room to kill instantly (sc prevention)
- Changed the design final warp-tunnel such that it is suitable for multiple people at once (before, if two people went in too close after each other one would be crushed)
- Changed some teleporter orientations and radiii
- Made sure the two trigger sequences reset after completion and timeout in between (So the sequence has to be done every run, and you cannot "prepare" a sequence)
- Added invisible key to "Battery power sequence" room
- Added death triggers in the pits that were not deep enough to kill you
- Replaced the buttons at the button sequence by brushes with triggers on them, as they kept going invisible.
- Fixed cannons shooting through movers
    - The do still shoot at you, but now the shots are blocked by the mover. Disabled the sound of the cannons so you will not be deafened by them.
- Fixed possibility to survive miniguns
- Fixed small shortcut at first teleporter
- Added screenshot
- Doubled